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Deprecated: Use of "parent" in callables is deprecated in /home2/h0a3d1p3/staging.ramstudioscomics.com/wp-content/plugins/simple-lightbox/includes/class.options.php on line 501 style Archives - Ram Studios Comics
Are you a fan of custom brushes for Clip Studio Paint? I know I am! They save a ton of time and can really open up some new ideas when utilizing them. If nothing else, they are just plain fun to use!
I have been creating brushes for years now. I started in Photoshop about 15 years ago but quickly feel in love with Clip Studio Paint’s brush engine. It is the absolute best on the market so far. Not only does it have a supperior use and control of the “Ribbon Effect” it also supports full color brushes. As well as controling the two primary colors with the Foreground and Background swatches. Super effective in my opinion!
The new brushes that I just added are focused on repetitive patterns or “Ribbon Effects”. Things like Chain Links but with a comic style line art applied to them. Or my latest brush… Spider-Webs! I draw Spider-man a lot so with will save me years of webbing! đ
Spider-Web Brush by RAM
Here is an image of Spawn that I drew in the Procreate app and then added my custom Chains Brush in Clip Studio Paint.
Spawn Comic Art by Robert A. Marzullo ( Character is Property of Todd McFarlane. )
So hopefully you can see how these brushes can be very useful as well as huge time savers. This is just how I use them so feel free to experient with your own creative illustrations!
Both include the new brushes and more Comic Art Style brushes will be added as soon as I create them. Feel free to let me know which brushes you need and I would love to see the art you create with them!
Thanks for stopping by and best of luck with your art journey!
Ever wonder what steps you should take to improve your comic style art?
I always get this question, âHow can I improve my comic art?â I will admit the most common answer you will ever hear in your life is Practice! Itâs is the answer that no student wants to hear. I remember hearing it and thinking, âI practice like a madman already. How much does it take?â
Instead of giving you the lazy answer, letâs delve into the details a bit more. It isnât enough to know that you need to practice a lot. You need to know what to practice and why. You also need a few other concepts to think about. Strangely enough, itâs not all about practice. Letâs jump on in!
Practice Poses as Often as Possible!
TIP#1 Practice Daily!
Wait! You just said?! I know, it seems like a low blow doesnât it? It really is the first and easiest answer. You have to practice daily to improve. Long gaps will hurt your development.
What should you practice is probably the best question but you have to answer that one for yourself. Find the weakest link in your chain and make it the strongest. If you canât draw faces but you draw really great muscles then you know what you need to do. It is hard to do because we gravitate to what we are confident at.
So fight the habit and dedicate a good portion of your studies to what matters most or something that is holding your work back from being amazing.
TIP#2Create Finished Art!
You need to create finished pieces of comic art or you are setting yourself up for potential failure. Sketching and studies are extremely important of course but if you donât focus on completing your work you wonât develop a strong portfolio and ultimately wonât secure any work.
People donât commission or hire based upon sketches. Finishing your art pieces will also force you to deal with the fact you may not be able to draw feet, hands, or faces. It is easy to hide those things in rough sketches. ( Maybe not the faces. )
Completing your work will also make you fully aware of how fast or slow you can draw. Extremely important if you hope to work as a professional artist.
Venom and Spider-man – Stages of the Artwork
TIP#3 Ask for Constructive Criticism!
The reason I say to ask for it is I feel that if you request it, you are far more likely to receive it as sound advice. We have all gotten someoneâs unwanted criticism at times and just decided to not accept it. Truth be told, it only hurts you to keep a closed mind to it.
Even someone that is a complete stranger draws like a 5 year old and has a profile pic of road kill could still be a fantastic art critic with sound advice. Itâs not always going to come from someone you admire and it is more about how you choose to use the information.
When you jump into the professional world anyone and everyone can quickly become your critic and even your boss. Best to get used to it now and stomach your sensitive little ego!
TIP#4 Get Back to the Basics!
We sometimes get to a certain level in our art and we think we are the next Jim Lee or Todd McFarlane so we go for more advanced drawings. Hoping to hide any flaws in our work by applying our fancy smancy rendering techniques. Itâs okay to practice this once and a while to develop our âEye Candyâ effects. Just donât do it every time and think that no one can tell that your characters are stiff as cardboard cutouts or that your page compositions are as interesting as peeling potatoes on a Saturday night.
Getting back to the basics of drawing gestures, primitive shapes, understanding perspective, composition, understanding your tools, jumping back into your art books, and so on is often overlooked because we think we are better than we actually are. It is easy to get caught up in all the “likes” on social media from people that want to be supportive of our work or just get a bit of tunnel vision.
We have to remember that our polished art needs a sound foundation to rely upon. Only then can it soar to the heights of Mount Olympus or whatever fantasy reference you prefer.
TIP#5 Keep an Actual Sketchbook!
I really wish I would have done this more consistently through my younger years. I have tons of sketches on loose pieces of paper and although I love sifting through those fond memories a lot of them arenât dated.
A series of completed sketchbooks gives you a more somewhat linear view of what you have accomplished. You still need to be adamant about dating your work of course. Sketchbooks are much more organized and as artists we need all the help we can get in that area. ( Well, I do at least! : /)
Sketchbooks are Very Important to Track Your Progress!
TIP#6. Go to the Comic Conventions!
This is so important if you truly want to be a professional comic book artist. The comic conventions are an amazing way to learn and grow as an artist. Even if you donât like spending money to have a table, it is still a great experience to attend and show your work around.
This part ties into the constructive criticism from Tip #3. Showing your comic art and starting some dialogue with others about it, will teach you a lot. Just be receptive and leave your ego at home. You can’t fill a cup that is already full, right?
Also, the conventions give you a “behind the scenes” look at what works and what doesnât. Speak to as many artists, writers, and editors as you can. The nuggets of advice you will learn from them is priceless!
TIP#7 Update your Portfolio Often!
As you complete new works of art, update your portfolio. Donât just add to it either. Your better works should incline you to show the lesser works to the nearest exit. Your portfolio should only have room for your best comic art.
Donât make the mistake of showing an editor a stack of sketches mixed with a few covers. It should contain 10 to 15 of your best pieces of art. It should also reflect what you want to be as a comic artist. If you want to draw books, then you need sequential storytelling not a bunch of pinups.
Also, if you do show this work to an editor, donât make excuses on why it isnât your best work. Only show your best work and listen more than you talk. Becoming defensive shows weakness. Just take notes and go back to the drawing board and make improvements.
In my opinion, you should also make sure to include a nice range of your abilities within those pages. Draw people with expressions and emotions as well as super-powered heroes punching through walls. Make good use of perspective and include lots of props like cars, street signs, a damaged fire escape, and so on. It shows that you can draw lots of little details and enrich the scene. If you can illustrate a scene with lots of clutter and make it read well visually then you have an edge on a lot of artists. Don’t be they guy or gal that draws superheroes against a blank white canvas all the time!
TIP#8 Draw with a Focus!
Itâs not good enough to just draw. You have to have a focus. This sort of ties into Tip #1. You have to go into your drawings with a purpose.
Are you going to draw an amazing piece of fan art to show the world what you can do with their favorite character? Are you developing your studies of anatomy and poses for the next few hours? Are you going to strengthen your understanding of “Dynamic Light and Shade” with the Amazing Burne Hogarth Book you picked up? Get it here with my Amazon Link – https://amzn.to/2YsP0yO ( I highly recommend all of his books! ) Are you going to enhance your speed by doing timed studies of areas within your work?
Having an intention and focus is much more powerful than simply drawing whatever pops into your melon. It allows you to maximize your efforts. You will learn much faster by doing this and not get burned out so quickly by spending time on the wrong aspects of your work.
TIP#9 Sell your work!
You may think that this is only reserved for the pros. So not true! I started my art business in high school. I would barter my amazing ( unrefined ) art skills for good grades and social status. We all know good grades may eventually help you pay the bills but you might say, âYou canât pay your bills with social status.â Maybe not directly but it will translate to income over time.
Itâs basically branding and self-promotion. Becoming the guy or girl known for being an amazing artist will get you the word of mouth that sells the work. So why all the enfasis on selling your work. It teaches you a lot about how the real world process will work.
Being able to take instructions from a client, negotiate a deal that is mutually beneficial, make changes as needed, communicate clearly, tame your ego, and deliver your artwork on a deadline. This Tip will probably teach you the most about yourself and if you canât do this for regular joeâs then you may not be ready for the big leagues.
TIP#10 Use Reference and Draw from Life
Just because we are comic artists doesnât mean we canât use reference. In fact, it is quite the opposite.
Reference can take a decent artist and turn them into something amazing. I am all for drawing from imagination as much as possible but sometimes you just have to feed the brain box. Draw from life and interpret it into your own style. Then your comic storytelling will know no bounds.
Your fans will love seeing all those references ran through your creative filter. Just donât trace or else you will weaken your ability to convert things into your own style or make changes as quickly.
TIP#11 Study from the Masters
Masters can be anyone that you admire really. They donât all have to be Leonardo Davinci for you to learn from them. Knowledge hides in the most inconspicuous places.
Make sure to study the work but not copy it or pass it off as your own vision. If you adhere to the original work you need to credit the artist. That being said, it is actually a fantastic way to level up your art skills. It allows you to peer through their eyes and follow the choices that they made.
As a comic artist I often ink the work of others that I am inspired by. Not because I want to be an inker but because I learn immensely every time I do it. Their lines are amazing to me for a reason, so inking their work can demystify some of the process. Plus, it’s just plain fun to do! đ
These are just some of the things I do to improve my comic art on a daily basis. I hope you find these tips to be valuable and I would love to know what are the ways your improve your art! Comment below and feel free to share the post if you enjoyed it!
Sincerely,
Robert A. Marzullo
Ram Studios Comics
Want to learn more about my comic art process. Check out my courses below…
How to Improve Your Figure Drawing – Step by Step –
In this class you will learn how to draw these 3 hair styles. We will cover basic form and rendering techniques that will apply to not just these but lots of other various hair styles as well. This should give you a basic understanding of how to design your own favorite hair style for your cool characters!
You will start with a male face that I have created for you. This allows you to simply focus on the hair drawing and not worrying too much about the characters face. Try creating lots of variations over the same pose. See how much you can change the characters look with a new hair style! Have fun with it! đ
If you have any questions I am here to help and thank you for your support of my lessons! More on the way real soon….
In these lessons you will learn how to draw eyes in a variety of ways. You will learn how to draw eyes on an angle. We will cover how to break down the eye shapes and what to look for when drawing male or female eyes. Then you will learn how to draw youthful or aged eyes. You will also learn some rendering techniques along the way.
This class is 5 lessons / 1 Hour Total. These lessons are not software specific and they only focus on the drawing techniques.
Lesson 1 – Constructing the Eye
Lesson 2 – Drawing Eyes on an Angle
Lesson 3 – Drawing Male Vs Female Eyes
Lesson 4 – Drawing Eyes with Anger and Fear
Lesson 5 – Drawing an Eye Young and Old
You will also get the art files to work along with.
Let me know what you think of these lessons and I am here if you have any questions!
An Educational Resource for Comic Art Creators and Digital Painters.
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