Tag Archives: robert marzullo

How to Draw a Muscular Arm Pose – Step by Step – Tutorial

In this tutorial we will be drawing the outside of a male muscular arm. This time it’s the old, “Which Way to the Beach” pose. We have all done it one time or another, right? Let’s get to it!

Step 1 – Draw out the direction of the pose with the line and circle method. Think of these like the bones under the muscles and at this stage just focus on the length and direction of each section of the arm and hand. Notice the relationship from the wrist to the shoulder and the shape of the base of the hand from this angle.

They are both triangular. It helps to notice shapes like these to make your drawings more consistent.

Drawing an Arm Pose – Step 1 – Arm Structure

Step 2 – Now draw out the cylinder shapes to establish the basic forms. Think of a mannequin or marionette. Keep it simple and still only think about proportions and direction of the segments. Also be open to changes at any stage of this process.  Correcting things early on will save you lots of time and heartache.

Drawing an Arm Pose – Step 2 – Basic Forms

Step 3 – Now soft erase your lines and start to draw more curvature for your anatomy. Notice the way that each area tapers inward to meet the next. The shoulder tapers in to meet the upper arm and the upper arm tapers in the meet the lower arm and so forth. And notice where I changed the shape of the anatomy to go inside and outside of the initial mannequin stage. The basic construction is only meant to be a guide, so I never hesitate to make changes if I see something that could be better.

Drawing an Arm Pose – Step 3 – Anatomy

Quick Tip – Study anatomy often but improve over a long period of time. Don’t let the idea of perfection slow you or stop you from completing your work!

Step 4 – Now like before, soft erase your lines and begin to refine the anatomy a bit more. This time giving more line weight and clarity to the drawing. You can also start to draw in some veins to add to the depth and realism to the drawing.

Drawing an Arm Pose – Step 4 – Refining the Line Work

Step 5 – Draw in the shapes of shadows to your muscles. And if you are working with an inker make sure to sketch the small x’s so they can read the artwork more clearly. You don’t necessary have to do this step if you are your own inker but it doesn’t hurt to get in the habit, just in case!

Drawing an Arm Pose – Step 5 – Adding in the Shapes of Shadows

Step 6 – Now add in your rendering lines and really start to make the artwork pop off the page. Notice how the veins cast a small shadow of their own on one side. And, how they catch light on them even in the shadow of the arm. This is more stylized but it gives the appearance of depth. Overall this is a very stylized arm drawing but that is the fun of comics, not everything has to be entirely accurate!

Drawing an Arm Pose – Step 6 – Rendering and Cross Hatching

I hope you’ve enjoy this quick tutorial on stylized arm anatomy for comics. This is a sample tutorial from my book “Learn to Draw Action Heroes” which you can find on Amazon or at Barnes and Nobel.

If you want more educational content like this and prefer video courses you can get them here – https://ram-studios-comics-art-school.teachable.com

Thank you for stopping by and more tutorials are on the way soon.

Keep drawing keep having fun! 🙂

-Robert

Comic Art Review – Livestream – Special Guest David Finch

Art Review Livestream with Special Guest David Finch
Art Review Livestream with Special Guest David Finch

Welcome back comic art enthusiasts! We were honored to have the awesomely talented artist David Finch back on our humble little Youtube channel for another Art Review Livestream! As you probably already know, David Finch has worked in the comic industry for over 27 years and is  known for his work on Top Cow Productions’ Cyberforce, as well as numerous subsequent titles for Marvel Comics and DC Comics, such as The New Avengers, Moon Knight, Ultimatum, and Batman.  He has provided album cover art for the band Disturbed, and done concept art for films such as Watchmen.

With such an impressive resume we are very fortunate to have him reviewing the art of our aspiring colleagues. There is something entirely powerful about getting feedback from a pro. It helps us to see things that we otherwise might be struggling to figure out. I truly feel that this is an essential aspect of becoming a better comic book artist and probably the path of least resistance! Well, as long as we are ready to receive the information provided to us of course.

This is the third time David has been on our Youtube channel and each time he has taught us some very useful techniques. Even though this was more for the subscribers of the channel to benefit from you can bet I was taking my own notes! Hey, I’m still learning to you know! 😉

The other nice thing about this process is that David will sometimes stop what he is explaining and start drawing for the student. This is insanely beneficial as you might expect because as artists we are generally visual learners. These interactive sketches just seem to make things click. It is one of the reasons why we do so much better in a studio with other skillful individuals. By watching their approach and being able to ask questions we tend to gain a sense of confidence. Unfortunately, not all of us have that opportunity so these live sessions are the next best thing in my honest opinion.

David Finch explaining some techniques to a student.

If you weren’t able to attend you are welcome to watch the latest episode here –

David is also creating some exceptional course content for us to learn from. You can find his comic art courses here on his site. I have taken a few and they are exceptional and well worth the price!

Check out David’s Courses here on his website – https://davidfinchart.com

You can support his Youtube channel here – https://www.youtube.com/c/DavidFinchartist

Thanks for stopping by and we hope to see you on the next Art Review Livestream. Keep drawing and keep having fun!

Sincerely,

Robert A. Marzullo Ram Studios Comics

Drawing for Comics – The stages of comic art

In this post I want to talk a bit about the primary stages of the drawing process for comics. There are obviously a lot of different ways to create stunning art for comics but the main ones that come to mind are the rough sketch, the pencils or refined lines, and the inks!

Most artists develop the work in this way but not every artist goes about it the same. Some comic artists can draw a clean image over a very loose sketch and sometimes no sketch at all. Yes, they do exist and yes, I do want to Karate kick them in the face. Just kidding…I don’t know Karate. 😂

People like me at least need to refine things a bit more to stay consistent with my end result. Some artists might need to draw things over and over again to get what they want. The point is, whatever works for you is, “The Right Way!” Over time we all get better at skipping steps that once were essential to the goal. It’s kind of the magic of art really. It’s also why it’s so powerful when you see the work of an artist you admire. You are witnessing the collective ability that they have acquired over years and years of hard work. That is the reason they make it appear so easy. Drawing for comics isn’t an overnight process, it’s a journey so be ready.

Step 1 – The Rough Sketch

I take my time with the initial sketch. Let me be specific, I take as much time in the thumbnail stage as it takes to know I have a good concept to work from. I purposely draw them loose and fast. I know, I just contradicted myself. I draw them quickly because they are small and very little detail but I also take my time to draw as many as I need to get the composition right. Not getting caught up in the details too soon.

Drawing for comics is a tricky thing. We tend to overthink it or put details where they don’t belong or will not even get noticed. Try to think big to small as you layout your scene. If the big shapes make sense then all those amazing details will just be icing on the cake.

J. Jonah Jameson from Spider-man “Get me Parker!!”

Drawing for comics is hard work but it gets much easier when you plan it out!

Step 2 – Refining the Pencils

Now I move to exploring my composition. Refining the lines and seeing if I can realize my original vision. The good news is if you work through the rough sketch properly this part is much easier. If you fail to put in the necessary ground work then you have to work harder at this stage. Some artists can envision things a bit better but if you can’t just double check you initial sketch. Check the perspective, proportions, composition, and gesture. Chances are if those things are working this stage will be much more fun!

Tighten up the work and add in the details but not everywhere. You have to have negative space for the viewers eye to rest. Cluttering up every square inch of the page can actually hurt the scene. Use a combination of angles and curves to explain the forms. Too much of one or the other can leave the art feeling too stiff or too soft. Same rules apply to texture. Some surfaces need to look shiny, some need to look gritty. Balancing out the contrast while keeping your focal point In mind is the key.

Step 3 – Inking the Work

Now you get to put those pretty solid lines everywhere. This is where the real commitment comes in. I like to think about this part as making the art feel solid but not so much that it looks lifeless. Not always easy to do, for me anyways. Depending upon your style, rendering can make things appear overly stiff. Just do your best to remember that initial concept. That is one of the reason I like to save the incremental steps as I work. I can look back and see where I may have lost the initial energy of the thumbnail sketch.

I also think that when your inking the work you should experiment with different levels of shadows and cross-hatching.

Some styles work better with less and the opposite can be true too of course. Another thing I like to pay special attention to is the time to add all those glorious little details.

As I mentioned before, think like a painter does, large to small. Make sure everything works with the bigger shapes and then render in the tighter refined lines. We can get caught up in the details that no one ever really sees. Plus, we are trying to draw comics here. Waste too much time and we miss our deadline and no one wants that!

In what ways do you stage your work or break things down. Be sure to comment below and let others know how you draw for comics. We all learn and grow together.

I hope you find this post helpful and be sure to share the content. Good luck with your art and remember to have fun along the way! 🙂

-Robert

Do You Want to Learn more? Check out my Art Courses herehttps://ram-studios-comics-art-school.teachable.com

You can sign up for my free course on The Importance of Thumbnail Sketchinghttps://ram-studios-comics-art-school.teachable.com/p/the-benefits-of-drawing-with-basic-forms-and-thumbnail-sketches/?product_id=2474109&coupon_code=RAMSITEDRAWFORCOMICS

Ram Studios Comics ART SCHOOL Online

Welcome to Ram Studios Comics Art School Online!

Happy to announce that I will be hosting my courses here now https://ram-studios-comics-art-school.teachable.com
Not to worry if you are a student on the other platforms, I will still be taking care of you and adding new content. This new site will allow me to address certain needs that have come up time and time again.

For those of you that are new here, my name is Robert A. Marzullo and I have been creating online courses for over 7 years now and it has been an amazing journey. I have been able to help over 120,000 students from all over the world. I get to see their progress and offer feedback or encouragement where I can. I am extremely grateful to be doing this for a living.

I have been primarily using Udemy, Skillshare, and Gumroad to host my content. They are all great but they all have some major flaws as well. With Udemy and Skillshare I have to be careful how I communicate with the student. I cannot direct them off site for one. That can be a problem when I need to help the student but afraid to get a strike from the platform. Skillshare is pretty great overall but I can’t currently respond to students with any draw overs. Those are really helpful to show someone exactly what I mean in a response to their question.

What will I learn?

The main things you can expect to learn from this site are figure drawing, comic art, benefits of digital art programs and how to use them, traditional art techniques, creature design, and character design. I also want to help artists realize their potential at achieving success. It amazes me that so many talented people fail to achieve their goals when they have so many awesome opportunities these days.

The primary Art applications I use and teach are Clip Studio Paint, Procreate, Photoshop, and Sketchbook Pro.

Here are some of the great features of the new site –

  1. Better lesson structure with comments + images attached to each lesson.
  2. Live-streaming options to be help students and offer mentor ship programs.
  3. More control for me to communicate with you properly without worrying.
  4. Specifically designed and focused on art education.
  5. Better overall student experience.

I will be uploading all my courses here in the next few days. I already have a couple of my most popular courses on there. Be sure to sign up for updates if you are interested in knowing more.

This should be a huge help for everyone involved. Feel free to give me any feedback you have or let me know if have any questions.

Thank you for your continued support and good luck with your art!

-Robert

Digital art for Beginners – unleash your creativity

Digital Art for Beginners
Digital Art for Beginners

Hello Artists!

I have just released my course, “Digital Art for Beginners.” This is something I have been working on for some time. If you follow my work then you already know most of everything I create these days is done with digital tools and programs. I have been working with digital software for over 20 years and drawing tablets for over a decade. So I felt it was time to share everything that I know about Digital Art production.

This course is designed to help you break into the world of Digital Art by giving you the information that I had to search for or learn by trial and error. It is my goal to save you time and alleviate any frustration you might incur while making the jump.

Learning to create with Digital Art Tools can seem frustrating at first but you have to realize that there are so many neat ways to edit your work that you can still be productive while developing your skills. The main thing is to keep an open mind and keep creating!

In this course you will learn about some of my favorite art programs that I have used for many years to create my style of art. We will cover Sketchbook Pro, Clip Studio Paint, the Procreate app, Adobe Photoshop, and Krita. You will learn about the tools that each of them have adopted from one another over the years as well as the ones that make them unique.

In the next section of this course we will cover 3 types of drawing devices. The Wacom Intuos 4 Medium Tablet, the Wacom Cintiq 22HD, and the iPad Pro 12.9 / Apple Pencil. This will give you a good range of what is available to you as a Digital Artist.

Then we will jump into using these tools to produce 2 different art projects. This will allow you to see how I use these to create my Digital Art on a daily basis. I will explain my Drawing and Painting process and how I use the tools to make edits. The main focus here is to get you to feel more comfortable with these tools. Many artists experience a feeling of disconnect and that is entirely natural when trying something new. You will overcome it with patience and practice. I assure you and I am speaking from experience!

Watch the Introduction Video to this Course here –

I am here to help you. If you take this course and have any questions please send me an email through my website form. I will help you as quickly as possible. If you have any ideas for new lessons that will make this a better learning experience for everyone, then I will be more than happy to add them to this course!

This course is currently 4 Hours long + Art Files and Brushes

Get Lifetime assess to this course here on my Gumroad – https://gum.co/eAnSS

or Watch it here on Skillshare –

https://skl.sh/2Ik1PnV

Thank you for considering my content and good luck with your Digital Art! 🙂

-Robert

Dynamic Anatomy for Artists – Drawing the Muscles of the Arm

As artists and especially as comic artists we have to have a good understanding of human anatomy. It is not an easy task but it is definitely worth the effort. You can immediately tell when an artist spends time doing their studies of the human body. From gesture and figure drawing to countless illustrations of the complex muscles and their relationships, nothing about it is simple but it truly transforms your art into something to be desired.

I avoided these studies for far too long in my own career. Even after hearing criticism from professional artists and editors that I admired. We have all been there or will hear it at some point, “You need to work on your anatomy! It is never fun to hear a comment like that but it is the cold hard truth. If you want to be a great character artist, you need to study anatomy.

So let’s stop avoiding what we know we need to learn. I created these lessons to help simplify the anatomy and make the drawing process easier to accomplish. In this first class we will focus upon the Arm Anatomy. Here is the class introduction to let you know what you can expect to gain from it –

Welcome to my class, “Dynamic Anatomy for Artists – Drawing the Muscles of Arm.”

Dynamic Anatomy of the Arm for Artists
Dynamic Anatomy of the Arm for Artists

I am extremely excited to bring you these lessons on drawing the muscles.  Learning anatomy isn’t easy but it will vastly improve your ability to draw impressive character designs and comic book superheroes.

What You Will Learn in This Class – 

  • How to Draw the Muscles
  • Basic Terminology
  • Visual Patterns
  • Form + Volume
  • Stylizing the Work
  • Efficient Ways to Improve

This class is designed to simplify the process of drawing the arm anatomy.  I will teach you the basic forms that I use to draw the arm from memory and you will get access to all the art files to study along with.  Including diagrams with all the terminology.

Don’t beat yourself up though!  Just try to improve a little each day and commit a muscle or two to memory here and there.  Consistency is the most effective way to improve in my opinion.  Rome wasn’t built in a day, right?! 😉

Dynamic Arm Anatomy Drawing
Dynamic Arm Anatomy Drawing

After you work through the anatomy breakdowns I will show you how to implement this into a few examples. We will work on these to help you transition your new skills into your own stylized version.

Signup for this class here on Skillshare – https://skl.sh/2REAuCA

or

Get the Lessons Here on Gumroad – https://gum.co/pXUkR

I am here if you have any questions and remember you can send your artwork for me to review by using my contact form here on the website. You can also submit your artwork as a project file on Skillshare as well. Next we will be covering Leg Anatomy so I hope you will join me for that class as well! 🙂

Sincerely,

Robert A. Marzullo

Ram Studios Comics

www.staging.ramstudioscomics.com


How to draw comic style art – from sketch to rendering

How to Draw Comic Style Art – From Sketch to Rendering

Welcome back fellow comic art enthusiasts! I have completed a new series of lessons for you on drawing in a traditional comic art style. From rough sketching to the final rendering and cross hatching stage, you will learn the process I use to create my art with good old pencil and paper.

If you are looking to learn how to draw comics in a step by step fashion then this course is meant for you!

I first walk you through my basic supplies. I show you how I use a variety of pencil leads ranging from 2H to 2B to get the look I am after. This course has multiple projects files so that you can work along with me to better understand drawing with Line, Shape, Form, and Shadow. With these fundamental ideas you can draw anything around you and translate it into your imaginative work of art!

Here are some of the things you can expect to learn in this course –

  • Understanding Line – Shape and Form
  • Constructing Your Designs with Primitive Shapes
  • Working with Light and Shadow
  • Cross hatching or Rendering Techniques
  • Line Weight and Line Clarity
  • Focal Points
  • Contrast within the work
  • And Rendering a Variety of Materials
  • Drawing Dynamic Poses
  • Creating a Superhero Character Design

Get Lifetime access to these video lessons here on my Gumroad – https://gumroad.com/l/PNGi/RAMSTUDIOSCOMICS101

If you prefer to get this course on Udemy then please use this link here – https://www.udemy.com/course/how-to-draw-comic-style-art-from-sketch-to-rendering/?couponCode=RAMSTUDIOSCOMICS111

Once you have purchased this content you get all updates for free. I will be adding more lessons as I learn new techniques to share with you on drawing comic superheroes! Currently this entire course is 6 hours long.

I hope you enjoy the lessons and you can share your artwork with me here through my contact form. Good luck with your comic art and have a great day!

-Rob

11 tips for Improving Your Skills at Drawing Comics

Ever wonder what steps you should take to improve your comic style art?

I always get this question, “How can I improve my comic art?”  I will admit the most common answer you will ever hear in your life is Practice!  It’s is the answer that no student wants to hear.  I remember hearing it and thinking, “I practice like a madman already. How much does it take?”

Instead of giving you the lazy answer, let’s delve into the details a bit more.  It isn’t enough to know that you need to practice a lot.  You need to know what to practice and why.  You also need a few other concepts to think about.  Strangely enough, it’s not all about practice.  Let’s jump on in!

Practice Poses as Often as Possible!
Practice Poses as Often as Possible!

TIP#1 Practice Daily! 

Wait! You just said?!  I know, it seems like a low blow doesn’t it?  It really is the first and easiest answer.  You have to practice daily to improve.  Long gaps will hurt your development. 

What should you practice is probably the best question but you have to answer that one for yourself.  Find the weakest link in your chain and make it the strongest.  If you can’t draw faces but you draw really great muscles then you know what you need to do.  It is hard to do because we gravitate to what we are confident at. 

So fight the habit and dedicate a good portion of your studies to what matters most or something that is holding your work back from being amazing.

TIP#2 Create Finished Art!

You need to create finished pieces of comic art or you are setting yourself up for potential failure.  Sketching and studies are extremely important of course but if you don’t focus on completing your work you won’t develop a strong portfolio and ultimately won’t secure any work. 

People don’t commission or hire based upon sketches.  Finishing your art pieces will also force you to deal with the fact you may not be able to draw feet, hands, or faces.  It is easy to hide those things in rough sketches. ( Maybe not the faces. )

Completing your work will also make you fully aware of how fast or slow you can draw.  Extremely important if you hope to work as a professional artist.

Venom and Spider-man - Stages of the Artwork
Venom and Spider-man – Stages of the Artwork

TIP#3 Ask for Constructive Criticism!  

The reason I say to ask for it is I feel that if you request it, you are far more likely to receive it as sound advice.  We have all gotten someone’s unwanted criticism at times and just decided to not accept it.  Truth be told, it only hurts you to keep a closed mind to it. 

Even someone that is a complete stranger draws like a 5 year old and has a profile pic of road kill could still be a fantastic art critic with sound advice.  It’s not always going to come from someone you admire and it is more about how you choose to use the information. 

When you jump into the professional world anyone and everyone can quickly become your critic and even your boss.  Best to get used to it now and stomach your sensitive little ego!

TIP#4 Get Back to the Basics!

We sometimes get to a certain level in our art and we think we are the next Jim Lee or Todd McFarlane so we go for more advanced drawings.  Hoping to hide any flaws in our work by applying our fancy smancy rendering techniques.  It’s okay to practice this once and a while to develop our “Eye Candy” effects. Just don’t do it every time and think that no one can tell that your characters are stiff as cardboard cutouts or that your page compositions are as interesting as peeling potatoes on a Saturday night.

Getting back to the basics of drawing gestures, primitive shapes, understanding perspective, composition, understanding your tools, jumping back into your art books, and so on is often overlooked because we think we are better than we actually are.  It is easy to get caught up in all the “likes” on social media from people that want to be supportive of our work or just get a bit of tunnel vision. 

We have to remember that our polished art needs a sound foundation to rely upon.  Only then can it soar to the heights of Mount Olympus or whatever fantasy reference you prefer.

TIP#5 Keep an Actual Sketchbook!

I really wish I would have done this more consistently through my younger years.  I have tons of sketches on loose pieces of paper and although I love sifting through those fond memories a lot of them aren’t dated. 

A series of completed sketchbooks gives you a more somewhat linear view of what you have accomplished.  You still need to be adamant about dating your work of course.  Sketchbooks are much more organized and as artists we need all the help we can get in that area.  ( Well, I do at least! : /)

Sketchbooks are Very Important to Track Your Progress!
Sketchbooks are Very Important to Track Your Progress!

TIP#6. Go to the Comic Conventions!

This is so important if you truly want to be a professional comic book artist.  The comic conventions are an amazing way to learn and grow as an artist.  Even if you don’t like spending money to have a table, it is still a great experience to attend and show your work around. 

This part ties into the constructive criticism from Tip #3.  Showing your comic art and starting some dialogue with others about it, will teach you a lot.  Just be receptive and leave your ego at home.  You can’t fill a cup that is already full, right? 

Also, the conventions give you a “behind the scenes” look at what works and what doesn’t.  Speak to as many artists, writers, and editors as you can.  The nuggets of advice you will learn from them is priceless!

TIP#7 Update your Portfolio Often!

As you complete new works of art, update your portfolio.  Don’t just add to it either.  Your better works should incline you to show the lesser works to the nearest exit.  Your portfolio should only have room for your best comic art. 

Don’t make the mistake of showing an editor a stack of sketches mixed with a few covers.  It should contain 10 to 15 of your best pieces of art.  It should also reflect what you want to be as a comic artist.  If you want to draw books, then you need sequential storytelling not a bunch of pinups. 

Also, if you do show this work to an editor, don’t make excuses on why it isn’t your best work.  Only show your best work and listen more than you talk.  Becoming defensive shows weakness.  Just take notes and go back to the drawing board and make improvements.

In my opinion, you should also make sure to include a nice range of your abilities within those pages. Draw people with expressions and emotions as well as super-powered heroes punching through walls. Make good use of perspective and include lots of props like cars, street signs, a damaged fire escape, and so on. It shows that you can draw lots of little details and enrich the scene. If you can illustrate a scene with lots of clutter and make it read well visually then you have an edge on a lot of artists. Don’t be they guy or gal that draws superheroes against a blank white canvas all the time!

TIP#8 Draw with a Focus!

It’s not good enough to just draw.  You have to have a focus.  This sort of ties into Tip #1.  You have to go into your drawings with a purpose. 

Are you going to draw an amazing piece of fan art to show the world what you can do with their favorite character?  Are you developing your studies of anatomy and poses for the next few hours?  Are you going to strengthen your understanding of “Dynamic Light and Shade” with the Amazing Burne Hogarth Book you picked up? Get it here with my Amazon Link – https://amzn.to/2YsP0yO  ( I highly recommend all of his books! ) Are you going to enhance your speed by doing timed studies of areas within your work? 

Having an intention and focus is much more powerful than simply drawing whatever pops into your melon. It allows you to maximize your efforts. You will learn much faster by doing this and not get burned out so quickly by spending time on the wrong aspects of your work.

TIP#9 Sell your work!

You may think that this is only reserved for the pros.  So not true!  I started my art business in high school.  I would barter my amazing ( unrefined ) art skills for good grades and social status.  We all know good grades may eventually help you pay the bills but you might say, “You can’t pay your bills with social status.”  Maybe not directly but it will translate to income over time. 

It’s basically branding and self-promotion.  Becoming the guy or girl known for being an amazing artist will get you the word of mouth that sells the work.  So why all the enfasis on selling your work.  It teaches you a lot about how the real world process will work. 

Being able to take instructions from a client, negotiate a deal that is mutually beneficial, make changes as needed, communicate clearly, tame your ego, and deliver your artwork on a deadline.  This Tip will probably teach you the most about yourself and if you can’t do this for regular joe’s then you may not be ready for the big leagues.

TIP#10 Use Reference and Draw from Life

Just because we are comic artists doesn’t mean we can’t use reference.  In fact, it is quite the opposite. 

Reference can take a decent artist and turn them into something amazing.  I am all for drawing from imagination as much as possible but sometimes you just have to feed the brain box.  Draw from life and interpret it into your own style.  Then your comic storytelling will know no bounds. 

Your fans will love seeing all those references ran through your creative filter.  Just don’t trace or else you will weaken your ability to convert things into your own style or make changes as quickly.

TIP#11 Study from the Masters

Masters can be anyone that you admire really.  They don’t all have to be Leonardo Davinci for you to learn from them.  Knowledge hides in the most inconspicuous places. 

Make sure to study the work but not copy it or pass it off as your own vision.  If you adhere to the original work you need to credit the artist.  That being said, it is actually a fantastic way to level up your art skills.  It allows you to peer through their eyes and follow the choices that they made. 

As a comic artist I often ink the work of others that I am inspired by.  Not because I want to be an inker but because I learn immensely every time I do it. Their lines are amazing to me for a reason, so inking their work can demystify some of the process. Plus, it’s just plain fun to do! 😉

These are just some of the things I do to improve my comic art on a daily basis.  I hope you find these tips to be valuable and I would love to know what are the ways your improve your art!  Comment below and feel free to share the post if you enjoyed it!

Sincerely,

Robert A. Marzullo

Ram Studios Comics

Want to learn more about my comic art process.  Check out my courses below…

How to Improve Your Figure Drawing – Step by Step –

https://ram-studios-comics-art-school.teachable.com/p/how-to-improve-your-figure-drawing-step-by-step/?product_id=2447689&coupon_code=RAMSTUDIOSCOMICS777

Or my Course, “How to Draw Heads from Any Angle” Link –

https://ram-studios-comics-art-school.teachable.com/p/how-to-draw-heads-step-by-step-from-any-angle/?product_id=2447770&coupon_code=RAMSTUDIOSCOMICS777

Introduction to Digital Painting in Photoshop – Beginner’s Guide

Introduction to Digital Painting in Photoshop - Beginner's Guide
Introduction to Digital Painting in Photoshop – Beginner’s Guide

Introduction to Digital Painting in Photoshop – Beginner’s Guide

Hello Digital Artists!

I have just released a new course, “Introduction to Digital Painting in Photoshop!”  Very excited to be bringing you this course and I hope you learn a ton of great techniques to add to your skill set.  Currently, this course sits at 33 Lectures and a Runtime of 3hrs 55 Minutes.  ( You also get the Art Files + over 50 Custom Brushes to work with. )

In this course, you will learn all the basic tools and how I use them to create professional looking digital art in Photoshop.  This course is designed to get you up and running with digital painting in Photoshop quickly and effectively.  Without all the confusion and complex jargon.  Photoshop is a massive program with tons of options and can quickly become a hindrance if it isn’t explained properly.  I teach this course is an easy to understand way!

After covering all the basic tools and shortcut commands we jump into a scene creation.  You will learn to illustrate this Space Scene from scratch.  You will learn how to create this scene with a very simple approach.  This way you can focus on being able to paint without learning all the complexities that Photoshop has to offer.  This course is designed for the beginner to the intermediate digital artist in mind!

As with any of my courses, if you feel this content needs an additional lecture or two I am happy to help.  Just message me and I will improve the course as soon as possible.  Also, feel free to leave your honest review of this course so others will know what to expect!

( Lifetime access + 30 Day Money Back Guarantee ) 

Thank you for everything you do and more lessons are on the way very soon!

Robert A. Marzullo

Ram Studios Comics

Intro to Custom Brushes in Procreate – Hair and Fur!

Intro to Procreate Brushes Tutorial
Intro to Procreate Brushes Tutorial

Intro to Custom Brushes in Procreate – Hair and Fur!

Hello Everyone!

I added a new class to my Skillshare called, “Intro to Custom Brushes in Procreate – Hair and Fur”. 

In this class, you learn how to create a custom hair and fur brush step by step. You also learn how to import/export brushes to share with your community.

After creating the brush we demonstrate it by giving this little monster some hair.  I show you how to adjust the brush for various effects as it is being used.

You get the art file and brush document to practice with.  I will be creating more custom brush classes using Procreate so please let me know what you would like to see in the future!  The next class will be on texture brushes.

Thanks for stopping by and you can get the class here on Skillshare – https://skl.sh/2MuEAqU
( You get 2 months free for signing up with this link! )

— NOTE — Remember if you already have my Udemy course on “Procreate Like a Pro”, this has been added and simply need to re-visit the course to view the new lessons.

If you prefer getting the entire course on Udemy,  please use this coupon code – https://www.udemy.com/procreate-like-a-pro-create-awesome-digital-art-on-an-ipad/?couponCode=RAMSTDIOSCOMICS101

Good luck with your studies and I am here if you have any questions!

-Rob