Notice: Function _load_textdomain_just_in_time was called incorrectly. Translation loading for the simple-lightbox domain was triggered too early. This is usually an indicator for some code in the plugin or theme running too early. Translations should be loaded at the init action or later. Please see Debugging in WordPress for more information. (This message was added in version 6.7.0.) in /home2/h0a3d1p3/staging.ramstudioscomics.com/wp-includes/functions.php on line 6131
Deprecated: Creation of dynamic property WP_Rocket\Engine\Preload\SitemapPreloadSubscriber::$options is deprecated in /home2/h0a3d1p3/staging.ramstudioscomics.com/wp-content/plugins/wp-rocket/inc/Engine/Preload/SitemapPreloadSubscriber.php on line 26
Deprecated: Creation of dynamic property WP_Rocket\Engine\Preload\SitemapPreloadSubscriber::$sitemap_preload is deprecated in /home2/h0a3d1p3/staging.ramstudioscomics.com/wp-content/plugins/wp-rocket/inc/Engine/Preload/SitemapPreloadSubscriber.php on line 27
Notice: Function _load_textdomain_just_in_time was called incorrectly. Translation loading for the rocket domain was triggered too early. This is usually an indicator for some code in the plugin or theme running too early. Translations should be loaded at the init action or later. Please see Debugging in WordPress for more information. (This message was added in version 6.7.0.) in /home2/h0a3d1p3/staging.ramstudioscomics.com/wp-includes/functions.php on line 6131
Deprecated: Automatic conversion of false to array is deprecated in /home2/h0a3d1p3/staging.ramstudioscomics.com/wp-content/plugins/wp-rocket/inc/3rd-party/plugins/seo/yoast-seo.php on line 10
Deprecated: Use of "parent" in callables is deprecated in /home2/h0a3d1p3/staging.ramstudioscomics.com/wp-content/plugins/simple-lightbox/includes/class.options.php on line 501
Deprecated: Using ${var} in strings is deprecated, use {$var} instead in /home2/h0a3d1p3/staging.ramstudioscomics.com/wp-content/plugins/simple-lightbox/includes/class.field_type.php on line 435
Deprecated: Use of "parent" in callables is deprecated in /home2/h0a3d1p3/staging.ramstudioscomics.com/wp-content/plugins/simple-lightbox/includes/class.options.php on line 501
Deprecated: Use of "parent" in callables is deprecated in /home2/h0a3d1p3/staging.ramstudioscomics.com/wp-content/plugins/simple-lightbox/includes/class.options.php on line 501
Deprecated: Use of "parent" in callables is deprecated in /home2/h0a3d1p3/staging.ramstudioscomics.com/wp-content/plugins/simple-lightbox/includes/class.options.php on line 501
Deprecated: Use of "parent" in callables is deprecated in /home2/h0a3d1p3/staging.ramstudioscomics.com/wp-content/plugins/simple-lightbox/includes/class.options.php on line 501
Deprecated: Use of "parent" in callables is deprecated in /home2/h0a3d1p3/staging.ramstudioscomics.com/wp-content/plugins/simple-lightbox/includes/class.options.php on line 501
Deprecated: Use of "parent" in callables is deprecated in /home2/h0a3d1p3/staging.ramstudioscomics.com/wp-content/plugins/simple-lightbox/includes/class.options.php on line 501
Deprecated: Use of "parent" in callables is deprecated in /home2/h0a3d1p3/staging.ramstudioscomics.com/wp-content/plugins/simple-lightbox/includes/class.options.php on line 501
Deprecated: Use of "parent" in callables is deprecated in /home2/h0a3d1p3/staging.ramstudioscomics.com/wp-content/plugins/simple-lightbox/includes/class.options.php on line 501
Deprecated: Use of "parent" in callables is deprecated in /home2/h0a3d1p3/staging.ramstudioscomics.com/wp-content/plugins/simple-lightbox/includes/class.options.php on line 501
Deprecated: Use of "parent" in callables is deprecated in /home2/h0a3d1p3/staging.ramstudioscomics.com/wp-content/plugins/simple-lightbox/includes/class.options.php on line 501
Deprecated: Use of "parent" in callables is deprecated in /home2/h0a3d1p3/staging.ramstudioscomics.com/wp-content/plugins/simple-lightbox/includes/class.options.php on line 501
Deprecated: Use of "parent" in callables is deprecated in /home2/h0a3d1p3/staging.ramstudioscomics.com/wp-content/plugins/simple-lightbox/includes/class.options.php on line 501
Deprecated: Use of "parent" in callables is deprecated in /home2/h0a3d1p3/staging.ramstudioscomics.com/wp-content/plugins/simple-lightbox/includes/class.options.php on line 501
Deprecated: Use of "parent" in callables is deprecated in /home2/h0a3d1p3/staging.ramstudioscomics.com/wp-content/plugins/simple-lightbox/includes/class.options.php on line 501
Deprecated: Use of "parent" in callables is deprecated in /home2/h0a3d1p3/staging.ramstudioscomics.com/wp-content/plugins/simple-lightbox/includes/class.options.php on line 501
Deprecated: Use of "parent" in callables is deprecated in /home2/h0a3d1p3/staging.ramstudioscomics.com/wp-content/plugins/simple-lightbox/includes/class.options.php on line 501
Deprecated: Use of "parent" in callables is deprecated in /home2/h0a3d1p3/staging.ramstudioscomics.com/wp-content/plugins/simple-lightbox/includes/class.options.php on line 501
Deprecated: Use of "parent" in callables is deprecated in /home2/h0a3d1p3/staging.ramstudioscomics.com/wp-content/plugins/simple-lightbox/includes/class.options.php on line 501
Deprecated: Use of "parent" in callables is deprecated in /home2/h0a3d1p3/staging.ramstudioscomics.com/wp-content/plugins/simple-lightbox/includes/class.options.php on line 501
Deprecated: Use of "parent" in callables is deprecated in /home2/h0a3d1p3/staging.ramstudioscomics.com/wp-content/plugins/simple-lightbox/includes/class.options.php on line 501
Deprecated: Use of "parent" in callables is deprecated in /home2/h0a3d1p3/staging.ramstudioscomics.com/wp-content/plugins/simple-lightbox/includes/class.options.php on line 501
Deprecated: Use of "parent" in callables is deprecated in /home2/h0a3d1p3/staging.ramstudioscomics.com/wp-content/plugins/simple-lightbox/includes/class.options.php on line 501
Deprecated: Use of "parent" in callables is deprecated in /home2/h0a3d1p3/staging.ramstudioscomics.com/wp-content/plugins/simple-lightbox/includes/class.options.php on line 501
Deprecated: Use of "parent" in callables is deprecated in /home2/h0a3d1p3/staging.ramstudioscomics.com/wp-content/plugins/simple-lightbox/includes/class.options.php on line 501
Deprecated: Use of "parent" in callables is deprecated in /home2/h0a3d1p3/staging.ramstudioscomics.com/wp-content/plugins/simple-lightbox/includes/class.options.php on line 501
Deprecated: Use of "parent" in callables is deprecated in /home2/h0a3d1p3/staging.ramstudioscomics.com/wp-content/plugins/simple-lightbox/includes/class.options.php on line 501 ram studios comics Archives - Ram Studios Comics
Art Review Livestream with Special Guest David Finch
Welcome back comic art enthusiasts! We were honored to have the awesomely talented artist David Finch back on our humble little Youtube channel for another Art Review Livestream! As you probably already know, David Finch has worked in the comic industry for over 27 years and is known for his work on Top Cow Productions’ Cyberforce, as well as numerous subsequent titles for Marvel Comics and DC Comics, such as The New Avengers, Moon Knight, Ultimatum, and Batman. He has provided album cover art for the band Disturbed, and done concept art for films such as Watchmen.
With such an impressive resume we are very fortunate to have him reviewing the art of our aspiring colleagues. There is something entirely powerful about getting feedback from a pro. It helps us to see things that we otherwise might be struggling to figure out. I truly feel that this is an essential aspect of becoming a better comic book artist and probably the path of least resistance! Well, as long as we are ready to receive the information provided to us of course.
This is the third time David has been on our Youtube channel and each time he has taught us some very useful techniques. Even though this was more for the subscribers of the channel to benefit from you can bet I was taking my own notes! Hey, I’m still learning to you know! 😉
The other nice thing about this process is that David will sometimes stop what he is explaining and start drawing for the student. This is insanely beneficial as you might expect because as artists we are generally visual learners. These interactive sketches just seem to make things click. It is one of the reasons why we do so much better in a studio with other skillful individuals. By watching their approach and being able to ask questions we tend to gain a sense of confidence. Unfortunately, not all of us have that opportunity so these live sessions are the next best thing in my honest opinion.
David Finch explaining some techniques to a student.
If you weren’t able to attend you are welcome to watch the latest episode here –
David is also creating some exceptional course content for us to learn from. You can find his comic art courses here on his site. I have taken a few and they are exceptional and well worth the price!
In this post I want to talk a bit about the primary stages of the drawing process for comics. There are obviously a lot of different ways to create stunning art for comics but the main ones that come to mind are the rough sketch, the pencils or refined lines, and the inks!
Most artists develop the work in this way but not every artist goes about it the same. Some comic artists can draw a clean image over a very loose sketch and sometimes no sketch at all. Yes, they do exist and yes, I do want to Karate kick them in the face. Just kidding…I don’t know Karate. 😂
People like me at least need to refine things a bit more to stay consistent with my end result. Some artists might need to draw things over and over again to get what they want. The point is, whatever works for you is, “The Right Way!” Over time we all get better at skipping steps that once were essential to the goal. It’s kind of the magic of art really. It’s also why it’s so powerful when you see the work of an artist you admire. You are witnessing the collective ability that they have acquired over years and years of hard work. That is the reason they make it appear so easy. Drawing for comics isn’t an overnight process, it’s a journey so be ready.
Step 1 – The Rough Sketch
I take my time with the initial sketch. Let me be specific, I take as much time in the thumbnail stage as it takes to know I have a good concept to work from. I purposely draw them loose and fast. I know, I just contradicted myself. I draw them quickly because they are small and very little detail but I also take my time to draw as many as I need to get the composition right. Not getting caught up in the details too soon.
Drawing for comics is a tricky thing. We tend to overthink it or put details where they don’t belong or will not even get noticed. Try to think big to small as you layout your scene. If the big shapes make sense then all those amazing details will just be icing on the cake.
J. Jonah Jameson from Spider-man “Get me Parker!!”
Drawing for comics is hard work but it gets much easier when you plan it out!
Step 2 – Refining the Pencils
Now I move to exploring my composition. Refining the lines and seeing if I can realize my original vision. The good news is if you work through the rough sketch properly this part is much easier. If you fail to put in the necessary ground work then you have to work harder at this stage. Some artists can envision things a bit better but if you can’t just double check you initial sketch. Check the perspective, proportions, composition, and gesture. Chances are if those things are working this stage will be much more fun!
Tighten up the work and add in the details but not everywhere. You have to have negative space for the viewers eye to rest. Cluttering up every square inch of the page can actually hurt the scene. Use a combination of angles and curves to explain the forms. Too much of one or the other can leave the art feeling too stiff or too soft. Same rules apply to texture. Some surfaces need to look shiny, some need to look gritty. Balancing out the contrast while keeping your focal point In mind is the key.
Step 3 – Inking the Work
Now you get to put those pretty solid lines everywhere. This is where the real commitment comes in. I like to think about this part as making the art feel solid but not so much that it looks lifeless. Not always easy to do, for me anyways. Depending upon your style, rendering can make things appear overly stiff. Just do your best to remember that initial concept. That is one of the reason I like to save the incremental steps as I work. I can look back and see where I may have lost the initial energy of the thumbnail sketch.
I also think that when your inking the work you should experiment with different levels of shadows and cross-hatching.
Some styles work better with less and the opposite can be true too of course. Another thing I like to pay special attention to is the time to add all those glorious little details.
As I mentioned before, think like a painter does, large to small. Make sure everything works with the bigger shapes and then render in the tighter refined lines. We can get caught up in the details that no one ever really sees. Plus, we are trying to draw comics here. Waste too much time and we miss our deadline and no one wants that!
In what ways do you stage your work or break things down. Be sure to comment below and let others know how you draw for comics. We all learn and grow together.
I hope you find this post helpful and be sure to share the content. Good luck with your art and remember to have fun along the way! 🙂
Happy to announce that I will be hosting my courses here now https://ram-studios-comics-art-school.teachable.com Not to worry if you are a student on the other platforms, I will still be taking care of you and adding new content. This new site will allow me to address certain needs that have come up time and time again.
For those of you that are new here, my name is Robert A. Marzullo and I have been creating online courses for over 7 years now and it has been an amazing journey. I have been able to help over 120,000 students from all over the world. I get to see their progress and offer feedback or encouragement where I can. I am extremely grateful to be doing this for a living.
I have been primarily using Udemy, Skillshare, and Gumroad to host my content. They are all great but they all have some major flaws as well. With Udemy and Skillshare I have to be careful how I communicate with the student. I cannot direct them off site for one. That can be a problem when I need to help the student but afraid to get a strike from the platform. Skillshare is pretty great overall but I can’t currently respond to students with any draw overs. Those are really helpful to show someone exactly what I mean in a response to their question.
What will I learn?
The main things you can expect to learn from this site are figure drawing, comic art, benefits of digital art programs and how to use them, traditional art techniques, creature design, and character design. I also want to help artists realize their potential at achieving success. It amazes me that so many talented people fail to achieve their goals when they have so many awesome opportunities these days.
The primary Art applications I use and teach are Clip Studio Paint, Procreate, Photoshop, and Sketchbook Pro.
Here are some of the great features of the new site –
Better lesson structure with comments + images attached to each lesson.
Live-streaming options to be help students and offer mentor ship programs.
More control for me to communicate with you properly without worrying.
Specifically designed and focused on art education.
Better overall student experience.
I will be uploading all my courses here in the next few days. I already have a couple of my most popular courses on there. Be sure to sign up for updates if you are interested in knowing more.
This should be a huge help for everyone involved. Feel free to give me any feedback you have or let me know if have any questions.
Thank you for your continued support and good luck with your art!
I have just released my course, “Digital Art for Beginners.” This is something I have been working on for some time. If you follow my work then you already know most of everything I create these days is done with digital tools and programs. I have been working with digital software for over 20 years and drawing tablets for over a decade. So I felt it was time to share everything that I know about Digital Art production.
This course is designed to help you break into the world of Digital Art by giving you the information that I had to search for or learn by trial and error. It is my goal to save you time and alleviate any frustration you might incur while making the jump.
Learning to create with Digital Art Tools can seem frustrating at first but you have to realize that there are so many neat ways to edit your work that you can still be productive while developing your skills. The main thing is to keep an open mind and keep creating!
In this course you will learn about some of my favorite art programs that I have used for many years to create my style of art. We will cover Sketchbook Pro, Clip Studio Paint, the Procreate app, Adobe Photoshop, and Krita. You will learn about the tools that each of them have adopted from one another over the years as well as the ones that make them unique.
In the next section of this course we will cover 3 types of drawing devices. The Wacom Intuos 4 Medium Tablet, the Wacom Cintiq 22HD, and the iPad Pro 12.9 / Apple Pencil. This will give you a good range of what is available to you as a Digital Artist.
Then we will jump into using these tools to produce 2 different art projects. This will allow you to see how I use these to create my Digital Art on a daily basis. I will explain my Drawing and Painting process and how I use the tools to make edits. The main focus here is to get you to feel more comfortable with these tools. Many artists experience a feeling of disconnect and that is entirely natural when trying something new. You will overcome it with patience and practice. I assure you and I am speaking from experience!
Watch the Introduction Video to this Course here –
I am here to help you. If you take this course and have any questions please send me an email through my website form. I will help you as quickly as possible. If you have any ideas for new lessons that will make this a better learning experience for everyone, then I will be more than happy to add them to this course!
This course is currently 4 Hours long + Art Files and Brushes
Ever wonder what steps you should take to improve your comic style art?
I always get this question, “How can I improve my comic art?” I will admit the most common answer you will ever hear in your life is Practice! It’s is the answer that no student wants to hear. I remember hearing it and thinking, “I practice like a madman already. How much does it take?”
Instead of giving you the lazy answer, let’s delve into the details a bit more. It isn’t enough to know that you need to practice a lot. You need to know what to practice and why. You also need a few other concepts to think about. Strangely enough, it’s not all about practice. Let’s jump on in!
Practice Poses as Often as Possible!
TIP#1 Practice Daily!
Wait! You just said?! I know, it seems like a low blow doesn’t it? It really is the first and easiest answer. You have to practice daily to improve. Long gaps will hurt your development.
What should you practice is probably the best question but you have to answer that one for yourself. Find the weakest link in your chain and make it the strongest. If you can’t draw faces but you draw really great muscles then you know what you need to do. It is hard to do because we gravitate to what we are confident at.
So fight the habit and dedicate a good portion of your studies to what matters most or something that is holding your work back from being amazing.
TIP#2Create Finished Art!
You need to create finished pieces of comic art or you are setting yourself up for potential failure. Sketching and studies are extremely important of course but if you don’t focus on completing your work you won’t develop a strong portfolio and ultimately won’t secure any work.
People don’t commission or hire based upon sketches. Finishing your art pieces will also force you to deal with the fact you may not be able to draw feet, hands, or faces. It is easy to hide those things in rough sketches. ( Maybe not the faces. )
Completing your work will also make you fully aware of how fast or slow you can draw. Extremely important if you hope to work as a professional artist.
Venom and Spider-man – Stages of the Artwork
TIP#3 Ask for Constructive Criticism!
The reason I say to ask for it is I feel that if you request it, you are far more likely to receive it as sound advice. We have all gotten someone’s unwanted criticism at times and just decided to not accept it. Truth be told, it only hurts you to keep a closed mind to it.
Even someone that is a complete stranger draws like a 5 year old and has a profile pic of road kill could still be a fantastic art critic with sound advice. It’s not always going to come from someone you admire and it is more about how you choose to use the information.
When you jump into the professional world anyone and everyone can quickly become your critic and even your boss. Best to get used to it now and stomach your sensitive little ego!
TIP#4 Get Back to the Basics!
We sometimes get to a certain level in our art and we think we are the next Jim Lee or Todd McFarlane so we go for more advanced drawings. Hoping to hide any flaws in our work by applying our fancy smancy rendering techniques. It’s okay to practice this once and a while to develop our “Eye Candy” effects. Just don’t do it every time and think that no one can tell that your characters are stiff as cardboard cutouts or that your page compositions are as interesting as peeling potatoes on a Saturday night.
Getting back to the basics of drawing gestures, primitive shapes, understanding perspective, composition, understanding your tools, jumping back into your art books, and so on is often overlooked because we think we are better than we actually are. It is easy to get caught up in all the “likes” on social media from people that want to be supportive of our work or just get a bit of tunnel vision.
We have to remember that our polished art needs a sound foundation to rely upon. Only then can it soar to the heights of Mount Olympus or whatever fantasy reference you prefer.
TIP#5 Keep an Actual Sketchbook!
I really wish I would have done this more consistently through my younger years. I have tons of sketches on loose pieces of paper and although I love sifting through those fond memories a lot of them aren’t dated.
A series of completed sketchbooks gives you a more somewhat linear view of what you have accomplished. You still need to be adamant about dating your work of course. Sketchbooks are much more organized and as artists we need all the help we can get in that area. ( Well, I do at least! : /)
Sketchbooks are Very Important to Track Your Progress!
TIP#6. Go to the Comic Conventions!
This is so important if you truly want to be a professional comic book artist. The comic conventions are an amazing way to learn and grow as an artist. Even if you don’t like spending money to have a table, it is still a great experience to attend and show your work around.
This part ties into the constructive criticism from Tip #3. Showing your comic art and starting some dialogue with others about it, will teach you a lot. Just be receptive and leave your ego at home. You can’t fill a cup that is already full, right?
Also, the conventions give you a “behind the scenes” look at what works and what doesn’t. Speak to as many artists, writers, and editors as you can. The nuggets of advice you will learn from them is priceless!
TIP#7 Update your Portfolio Often!
As you complete new works of art, update your portfolio. Don’t just add to it either. Your better works should incline you to show the lesser works to the nearest exit. Your portfolio should only have room for your best comic art.
Don’t make the mistake of showing an editor a stack of sketches mixed with a few covers. It should contain 10 to 15 of your best pieces of art. It should also reflect what you want to be as a comic artist. If you want to draw books, then you need sequential storytelling not a bunch of pinups.
Also, if you do show this work to an editor, don’t make excuses on why it isn’t your best work. Only show your best work and listen more than you talk. Becoming defensive shows weakness. Just take notes and go back to the drawing board and make improvements.
In my opinion, you should also make sure to include a nice range of your abilities within those pages. Draw people with expressions and emotions as well as super-powered heroes punching through walls. Make good use of perspective and include lots of props like cars, street signs, a damaged fire escape, and so on. It shows that you can draw lots of little details and enrich the scene. If you can illustrate a scene with lots of clutter and make it read well visually then you have an edge on a lot of artists. Don’t be they guy or gal that draws superheroes against a blank white canvas all the time!
TIP#8 Draw with a Focus!
It’s not good enough to just draw. You have to have a focus. This sort of ties into Tip #1. You have to go into your drawings with a purpose.
Are you going to draw an amazing piece of fan art to show the world what you can do with their favorite character? Are you developing your studies of anatomy and poses for the next few hours? Are you going to strengthen your understanding of “Dynamic Light and Shade” with the Amazing Burne Hogarth Book you picked up? Get it here with my Amazon Link – https://amzn.to/2YsP0yO ( I highly recommend all of his books! ) Are you going to enhance your speed by doing timed studies of areas within your work?
Having an intention and focus is much more powerful than simply drawing whatever pops into your melon. It allows you to maximize your efforts. You will learn much faster by doing this and not get burned out so quickly by spending time on the wrong aspects of your work.
TIP#9 Sell your work!
You may think that this is only reserved for the pros. So not true! I started my art business in high school. I would barter my amazing ( unrefined ) art skills for good grades and social status. We all know good grades may eventually help you pay the bills but you might say, “You can’t pay your bills with social status.” Maybe not directly but it will translate to income over time.
It’s basically branding and self-promotion. Becoming the guy or girl known for being an amazing artist will get you the word of mouth that sells the work. So why all the enfasis on selling your work. It teaches you a lot about how the real world process will work.
Being able to take instructions from a client, negotiate a deal that is mutually beneficial, make changes as needed, communicate clearly, tame your ego, and deliver your artwork on a deadline. This Tip will probably teach you the most about yourself and if you can’t do this for regular joe’s then you may not be ready for the big leagues.
TIP#10 Use Reference and Draw from Life
Just because we are comic artists doesn’t mean we can’t use reference. In fact, it is quite the opposite.
Reference can take a decent artist and turn them into something amazing. I am all for drawing from imagination as much as possible but sometimes you just have to feed the brain box. Draw from life and interpret it into your own style. Then your comic storytelling will know no bounds.
Your fans will love seeing all those references ran through your creative filter. Just don’t trace or else you will weaken your ability to convert things into your own style or make changes as quickly.
TIP#11 Study from the Masters
Masters can be anyone that you admire really. They don’t all have to be Leonardo Davinci for you to learn from them. Knowledge hides in the most inconspicuous places.
Make sure to study the work but not copy it or pass it off as your own vision. If you adhere to the original work you need to credit the artist. That being said, it is actually a fantastic way to level up your art skills. It allows you to peer through their eyes and follow the choices that they made.
As a comic artist I often ink the work of others that I am inspired by. Not because I want to be an inker but because I learn immensely every time I do it. Their lines are amazing to me for a reason, so inking their work can demystify some of the process. Plus, it’s just plain fun to do! 😉
These are just some of the things I do to improve my comic art on a daily basis. I hope you find these tips to be valuable and I would love to know what are the ways your improve your art! Comment below and feel free to share the post if you enjoyed it!
Sincerely,
Robert A. Marzullo
Ram Studios Comics
Want to learn more about my comic art process. Check out my courses below…
How to Improve Your Figure Drawing – Step by Step –
Intro to Custom Brushes in Procreate – Hair and Fur!
Hello Everyone!
I added a new class to my Skillshare called, “Intro to Custom Brushes in Procreate – Hair and Fur”.
In this class, you learn how to create a custom hair and fur brush step by step. You also learn how to import/export brushes to share with your community.
After creating the brush we demonstrate it by giving this little monster some hair. I show you how to adjust the brush for various effects as it is being used.
You get the art file and brush document to practice with. I will be creating more custom brush classes using Procreate so please let me know what you would like to see in the future! The next class will be on texture brushes.
Thanks for stopping by and you can get the class here on Skillshare – https://skl.sh/2MuEAqU
( You get 2 months free for signing up with this link! )
— NOTE — Remember if you already have my Udemy course on “Procreate Like a Pro”, this has been added and simply need to re-visit the course to view the new lessons.
In this course, you will learn how to draw dynamic superheroes step by step. You will work along with me as we break down all the major components that comprise the superhero characters that we know and love. You will learn about proportions, anatomy, suit design, foreshortening, rendering, perspective, and how to draw dynamic poses from your imagination. These action poses are essential to creating powerful characters that can tell an amazing story!
If you want to improve your ability to draw a variety of characters effectively, then this course is for you. The techniques that I will teach you here can apply to all sorts of art styles. Everything from game art, comics, concept art, and even figure drawing. These methods will teach you how to draw imaginative bodies with confidence.
I am very confident you will find this course to be a valuable asset in your educational collection but if you find anything that would make this a better experience for you and the other students, please let me know. I will be happy to improve the course content as well as add new lessons when needed.
You also get all the art files to work along with throughout this course. Please share your artwork in the Q&A Section and I will give you any feedback that I can.
I thank you for viewing my course and good luck with your art!
How to Draw Superheroes Female Proportions and Suit Design
I just created a new Skillshare class to add to my next course on, “How to Draw Superheroes – Start to Finish!” This will be just another part to the course that will be packed full of great information!
In this particular lesson we will cover basic proportions of the superhero female form. You will learn how I draw a turnaround of a character, then how to apply anatomy and a suit design. Breaking down the process can make it much easier to accomplish.
This can seem like a basic lesson but I assure it is a very important one to practice. Turning the character around on the page gives you a great sense on how they look from these basic angles. Then drawing them in more dynamic poses is easier to envision. Don’t worry, we will get into all that advanced stuff later, I promise!
If you want to just buy this course you can get it on my Gumroad page here. Just please keep in mind that you pay for the full course now and get the lessons as they are completed. I will be adding new lessons each week until the course is completed. https://gum.co/zgpix
By the end of this course we will cover all the various techniques I use to create comic book heroes. Things like proportions + distortions of the body, dynamic anatomy, suit designs, powers, rendering/crosshatching, shapes of shadows, action poses, foreshortening, and by the end of it we will complete a full scene creation to put all that knowledge to the test.
I hope you will join me for these lessons and I am here if you have any questions. As always keep drawing and keep having fun! 🙂
I often get into a bad habit of drawing whatever comes to mind. I mean to say, when I start an image I don’t always know exactly where I want it to end up. When I see myself do this too many times I get back to the basics to fix it. That is when I go back to drawing thumbnails like a good little artist should! 😉
Thumbnailing helps you to know where the artwork should end up. It is a way to establish a set of ideas without wasting a huge amount of time. Another way to say it is just “rough sketching” but I think thumbnails are the preferred terminology in comics.
You can work out things like poses, composition, camera angles, movement, energy of the shot, and shapes of shadows. In my opinion, you want to get as much information about the end result as you can within about 2-5 minutes of sketching. This also sparks creativity immensely!
After rough sketching about 5 thumbnails I am usually pretty set to go on my drawing but hey at 2 minutes long no big deal if you need to create a few more, right?
If you want to see a video of this drawing from the thumbnail sketch to the finished pencils you can watch it here on my Youtube channel –
Let me know what you think of it and as always, Keep Drawing and Keep Having Fun! 🙂
Robert A. Marzullo
Ram Studios Comics
An Educational Resource for Comic Art Creators and Digital Painters.
Deprecated: trim(): Passing null to parameter #1 ($string) of type string is deprecated in /home2/h0a3d1p3/staging.ramstudioscomics.com/wp-content/plugins/simple-lightbox/includes/class.utilities.php on line 545