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Deprecated: Use of "parent" in callables is deprecated in /home2/h0a3d1p3/staging.ramstudioscomics.com/wp-content/plugins/simple-lightbox/includes/class.options.php on line 501 draw Archives - Ram Studios Comics
In this post I want to talk a bit about the primary stages of the drawing process for comics. There are obviously a lot of different ways to create stunning art for comics but the main ones that come to mind are the rough sketch, the pencils or refined lines, and the inks!
Most artists develop the work in this way but not every artist goes about it the same. Some comic artists can draw a clean image over a very loose sketch and sometimes no sketch at all. Yes, they do exist and yes, I do want to Karate kick them in the face. Just kidding…I don’t know Karate. 😂
People like me at least need to refine things a bit more to stay consistent with my end result. Some artists might need to draw things over and over again to get what they want. The point is, whatever works for you is, “The Right Way!” Over time we all get better at skipping steps that once were essential to the goal. It’s kind of the magic of art really. It’s also why it’s so powerful when you see the work of an artist you admire. You are witnessing the collective ability that they have acquired over years and years of hard work. That is the reason they make it appear so easy. Drawing for comics isn’t an overnight process, it’s a journey so be ready.
Step 1 – The Rough Sketch
I take my time with the initial sketch. Let me be specific, I take as much time in the thumbnail stage as it takes to know I have a good concept to work from. I purposely draw them loose and fast. I know, I just contradicted myself. I draw them quickly because they are small and very little detail but I also take my time to draw as many as I need to get the composition right. Not getting caught up in the details too soon.
Drawing for comics is a tricky thing. We tend to overthink it or put details where they don’t belong or will not even get noticed. Try to think big to small as you layout your scene. If the big shapes make sense then all those amazing details will just be icing on the cake.
J. Jonah Jameson from Spider-man “Get me Parker!!”
Drawing for comics is hard work but it gets much easier when you plan it out!
Step 2 – Refining the Pencils
Now I move to exploring my composition. Refining the lines and seeing if I can realize my original vision. The good news is if you work through the rough sketch properly this part is much easier. If you fail to put in the necessary ground work then you have to work harder at this stage. Some artists can envision things a bit better but if you can’t just double check you initial sketch. Check the perspective, proportions, composition, and gesture. Chances are if those things are working this stage will be much more fun!
Tighten up the work and add in the details but not everywhere. You have to have negative space for the viewers eye to rest. Cluttering up every square inch of the page can actually hurt the scene. Use a combination of angles and curves to explain the forms. Too much of one or the other can leave the art feeling too stiff or too soft. Same rules apply to texture. Some surfaces need to look shiny, some need to look gritty. Balancing out the contrast while keeping your focal point In mind is the key.
Step 3 – Inking the Work
Now you get to put those pretty solid lines everywhere. This is where the real commitment comes in. I like to think about this part as making the art feel solid but not so much that it looks lifeless. Not always easy to do, for me anyways. Depending upon your style, rendering can make things appear overly stiff. Just do your best to remember that initial concept. That is one of the reason I like to save the incremental steps as I work. I can look back and see where I may have lost the initial energy of the thumbnail sketch.
I also think that when your inking the work you should experiment with different levels of shadows and cross-hatching.
Some styles work better with less and the opposite can be true too of course. Another thing I like to pay special attention to is the time to add all those glorious little details.
As I mentioned before, think like a painter does, large to small. Make sure everything works with the bigger shapes and then render in the tighter refined lines. We can get caught up in the details that no one ever really sees. Plus, we are trying to draw comics here. Waste too much time and we miss our deadline and no one wants that!
In what ways do you stage your work or break things down. Be sure to comment below and let others know how you draw for comics. We all learn and grow together.
I hope you find this post helpful and be sure to share the content. Good luck with your art and remember to have fun along the way! 🙂
How to Draw Comic Style Art – From Sketch to Rendering
Welcome back fellow comic art enthusiasts! I have completed a new series of lessons for you on drawing in a traditional comic art style. From rough sketching to the final rendering and cross hatching stage, you will learn the process I use to create my art with good old pencil and paper.
If you are looking to learn how to draw comics in a step by step fashion then this course is meant for you!
I first walk you through my basic supplies. I show you how I use a variety of pencil leads ranging from 2H to 2B to get the look I am after. This course has multiple projects files so that you can work along with me to better understand drawing with Line, Shape, Form, and Shadow. With these fundamental ideas you can draw anything around you and translate it into your imaginative work of art!
Here are some of the things you can expect to learn in this course –
Once you have purchased this content you get all updates for free. I will be adding more lessons as I learn new techniques to share with you on drawing comic superheroes! Currently this entire course is 6 hours long.
I hope you enjoy the lessons and you can share your artwork with me here through my contact form. Good luck with your comic art and have a great day!
Ever wonder what steps you should take to improve your comic style art?
I always get this question, “How can I improve my comic art?” I will admit the most common answer you will ever hear in your life is Practice! It’s is the answer that no student wants to hear. I remember hearing it and thinking, “I practice like a madman already. How much does it take?”
Instead of giving you the lazy answer, let’s delve into the details a bit more. It isn’t enough to know that you need to practice a lot. You need to know what to practice and why. You also need a few other concepts to think about. Strangely enough, it’s not all about practice. Let’s jump on in!
Practice Poses as Often as Possible!
TIP#1 Practice Daily!
Wait! You just said?! I know, it seems like a low blow doesn’t it? It really is the first and easiest answer. You have to practice daily to improve. Long gaps will hurt your development.
What should you practice is probably the best question but you have to answer that one for yourself. Find the weakest link in your chain and make it the strongest. If you can’t draw faces but you draw really great muscles then you know what you need to do. It is hard to do because we gravitate to what we are confident at.
So fight the habit and dedicate a good portion of your studies to what matters most or something that is holding your work back from being amazing.
TIP#2Create Finished Art!
You need to create finished pieces of comic art or you are setting yourself up for potential failure. Sketching and studies are extremely important of course but if you don’t focus on completing your work you won’t develop a strong portfolio and ultimately won’t secure any work.
People don’t commission or hire based upon sketches. Finishing your art pieces will also force you to deal with the fact you may not be able to draw feet, hands, or faces. It is easy to hide those things in rough sketches. ( Maybe not the faces. )
Completing your work will also make you fully aware of how fast or slow you can draw. Extremely important if you hope to work as a professional artist.
Venom and Spider-man – Stages of the Artwork
TIP#3 Ask for Constructive Criticism!
The reason I say to ask for it is I feel that if you request it, you are far more likely to receive it as sound advice. We have all gotten someone’s unwanted criticism at times and just decided to not accept it. Truth be told, it only hurts you to keep a closed mind to it.
Even someone that is a complete stranger draws like a 5 year old and has a profile pic of road kill could still be a fantastic art critic with sound advice. It’s not always going to come from someone you admire and it is more about how you choose to use the information.
When you jump into the professional world anyone and everyone can quickly become your critic and even your boss. Best to get used to it now and stomach your sensitive little ego!
TIP#4 Get Back to the Basics!
We sometimes get to a certain level in our art and we think we are the next Jim Lee or Todd McFarlane so we go for more advanced drawings. Hoping to hide any flaws in our work by applying our fancy smancy rendering techniques. It’s okay to practice this once and a while to develop our “Eye Candy” effects. Just don’t do it every time and think that no one can tell that your characters are stiff as cardboard cutouts or that your page compositions are as interesting as peeling potatoes on a Saturday night.
Getting back to the basics of drawing gestures, primitive shapes, understanding perspective, composition, understanding your tools, jumping back into your art books, and so on is often overlooked because we think we are better than we actually are. It is easy to get caught up in all the “likes” on social media from people that want to be supportive of our work or just get a bit of tunnel vision.
We have to remember that our polished art needs a sound foundation to rely upon. Only then can it soar to the heights of Mount Olympus or whatever fantasy reference you prefer.
TIP#5 Keep an Actual Sketchbook!
I really wish I would have done this more consistently through my younger years. I have tons of sketches on loose pieces of paper and although I love sifting through those fond memories a lot of them aren’t dated.
A series of completed sketchbooks gives you a more somewhat linear view of what you have accomplished. You still need to be adamant about dating your work of course. Sketchbooks are much more organized and as artists we need all the help we can get in that area. ( Well, I do at least! : /)
Sketchbooks are Very Important to Track Your Progress!
TIP#6. Go to the Comic Conventions!
This is so important if you truly want to be a professional comic book artist. The comic conventions are an amazing way to learn and grow as an artist. Even if you don’t like spending money to have a table, it is still a great experience to attend and show your work around.
This part ties into the constructive criticism from Tip #3. Showing your comic art and starting some dialogue with others about it, will teach you a lot. Just be receptive and leave your ego at home. You can’t fill a cup that is already full, right?
Also, the conventions give you a “behind the scenes” look at what works and what doesn’t. Speak to as many artists, writers, and editors as you can. The nuggets of advice you will learn from them is priceless!
TIP#7 Update your Portfolio Often!
As you complete new works of art, update your portfolio. Don’t just add to it either. Your better works should incline you to show the lesser works to the nearest exit. Your portfolio should only have room for your best comic art.
Don’t make the mistake of showing an editor a stack of sketches mixed with a few covers. It should contain 10 to 15 of your best pieces of art. It should also reflect what you want to be as a comic artist. If you want to draw books, then you need sequential storytelling not a bunch of pinups.
Also, if you do show this work to an editor, don’t make excuses on why it isn’t your best work. Only show your best work and listen more than you talk. Becoming defensive shows weakness. Just take notes and go back to the drawing board and make improvements.
In my opinion, you should also make sure to include a nice range of your abilities within those pages. Draw people with expressions and emotions as well as super-powered heroes punching through walls. Make good use of perspective and include lots of props like cars, street signs, a damaged fire escape, and so on. It shows that you can draw lots of little details and enrich the scene. If you can illustrate a scene with lots of clutter and make it read well visually then you have an edge on a lot of artists. Don’t be they guy or gal that draws superheroes against a blank white canvas all the time!
TIP#8 Draw with a Focus!
It’s not good enough to just draw. You have to have a focus. This sort of ties into Tip #1. You have to go into your drawings with a purpose.
Are you going to draw an amazing piece of fan art to show the world what you can do with their favorite character? Are you developing your studies of anatomy and poses for the next few hours? Are you going to strengthen your understanding of “Dynamic Light and Shade” with the Amazing Burne Hogarth Book you picked up? Get it here with my Amazon Link – https://amzn.to/2YsP0yO ( I highly recommend all of his books! ) Are you going to enhance your speed by doing timed studies of areas within your work?
Having an intention and focus is much more powerful than simply drawing whatever pops into your melon. It allows you to maximize your efforts. You will learn much faster by doing this and not get burned out so quickly by spending time on the wrong aspects of your work.
TIP#9 Sell your work!
You may think that this is only reserved for the pros. So not true! I started my art business in high school. I would barter my amazing ( unrefined ) art skills for good grades and social status. We all know good grades may eventually help you pay the bills but you might say, “You can’t pay your bills with social status.” Maybe not directly but it will translate to income over time.
It’s basically branding and self-promotion. Becoming the guy or girl known for being an amazing artist will get you the word of mouth that sells the work. So why all the enfasis on selling your work. It teaches you a lot about how the real world process will work.
Being able to take instructions from a client, negotiate a deal that is mutually beneficial, make changes as needed, communicate clearly, tame your ego, and deliver your artwork on a deadline. This Tip will probably teach you the most about yourself and if you can’t do this for regular joe’s then you may not be ready for the big leagues.
TIP#10 Use Reference and Draw from Life
Just because we are comic artists doesn’t mean we can’t use reference. In fact, it is quite the opposite.
Reference can take a decent artist and turn them into something amazing. I am all for drawing from imagination as much as possible but sometimes you just have to feed the brain box. Draw from life and interpret it into your own style. Then your comic storytelling will know no bounds.
Your fans will love seeing all those references ran through your creative filter. Just don’t trace or else you will weaken your ability to convert things into your own style or make changes as quickly.
TIP#11 Study from the Masters
Masters can be anyone that you admire really. They don’t all have to be Leonardo Davinci for you to learn from them. Knowledge hides in the most inconspicuous places.
Make sure to study the work but not copy it or pass it off as your own vision. If you adhere to the original work you need to credit the artist. That being said, it is actually a fantastic way to level up your art skills. It allows you to peer through their eyes and follow the choices that they made.
As a comic artist I often ink the work of others that I am inspired by. Not because I want to be an inker but because I learn immensely every time I do it. Their lines are amazing to me for a reason, so inking their work can demystify some of the process. Plus, it’s just plain fun to do! 😉
These are just some of the things I do to improve my comic art on a daily basis. I hope you find these tips to be valuable and I would love to know what are the ways your improve your art! Comment below and feel free to share the post if you enjoyed it!
Sincerely,
Robert A. Marzullo
Ram Studios Comics
Want to learn more about my comic art process. Check out my courses below…
How to Improve Your Figure Drawing – Step by Step –
I often get into a bad habit of drawing whatever comes to mind. I mean to say, when I start an image I don’t always know exactly where I want it to end up. When I see myself do this too many times I get back to the basics to fix it. That is when I go back to drawing thumbnails like a good little artist should! 😉
Thumbnailing helps you to know where the artwork should end up. It is a way to establish a set of ideas without wasting a huge amount of time. Another way to say it is just “rough sketching” but I think thumbnails are the preferred terminology in comics.
You can work out things like poses, composition, camera angles, movement, energy of the shot, and shapes of shadows. In my opinion, you want to get as much information about the end result as you can within about 2-5 minutes of sketching. This also sparks creativity immensely!
After rough sketching about 5 thumbnails I am usually pretty set to go on my drawing but hey at 2 minutes long no big deal if you need to create a few more, right?
If you want to see a video of this drawing from the thumbnail sketch to the finished pencils you can watch it here on my Youtube channel –
Let me know what you think of it and as always, Keep Drawing and Keep Having Fun! 🙂
In these lessons you will learn how to draw eyes in a variety of ways. You will learn how to draw eyes on an angle. We will cover how to break down the eye shapes and what to look for when drawing male or female eyes. Then you will learn how to draw youthful or aged eyes. You will also learn some rendering techniques along the way.
This class is 5 lessons / 1 Hour Total. These lessons are not software specific and they only focus on the drawing techniques.
Lesson 1 – Constructing the Eye
Lesson 2 – Drawing Eyes on an Angle
Lesson 3 – Drawing Male Vs Female Eyes
Lesson 4 – Drawing Eyes with Anger and Fear
Lesson 5 – Drawing an Eye Young and Old
You will also get the art files to work along with.
Let me know what you think of these lessons and I am here if you have any questions!
How to Improve Your Creature Design Drawing – Step by Step
In this course you will learn how to draw a variety of creature concepts. I will walk you through all the techniques that I use to draw imaginative creatures every day. This course is good for traditional and digital artists.
You will learn how to draw various studies to improve your knowledge and gain inspiration. We will cover break downs of specific areas in the creature anatomy to better understand how their bodies work.
You will learn to draw and study the spine since it is the foundation of almost any creature you will draw. I will walk you through creating lots of different concepts in this course.
Here is a break down of the Lessons that are currently available –
L1 – The Spine Says it All – In this lesson you will learn why studying the spine is so important and follow along with me as I illustrate a few examples.(Run Time – 13:09)
L2 – Thumbnailing the Concepts – In this lesson we will thumbnail 11 different concepts. This is an integral part of the design process. By keeping the ideas loose and the sketches quick ( 5-6 Minutes ) you can express a lot of concepts to work from. (Run Time – 8:54)
L3 – The Brain Box – In this lesson you will learn how to draw various heads for our creatures. We will talk about some of the differences that define predators and prey. (Run Time – 9:19)
L4 – Creating Variations in Your Concepts – In this lesson we will draw 6 creature designs but focus on making each one very different from the previous example. This can be a great way to stretch the imagination. (Run Time – 12:00)
L5 – Animal Leg Studies – It is important to study various parts of animal anatomy to gain perspective on your creature designs. Here we will draw 3 examples from animals and adjust them slightly to look more imaginative. (Run Time – 7:57)
L6 – Merging Concepts Together – In this lesson you will work with me as I draw 6 different creature limbs. Each will have at least 2 various traits mixed together to create the design. (Run Time – 11:04)
L7 – Adjusting Proportions – In this lesson you will learn how to create a creature concept and then adjust the proportions to make a very different version of that same creature. This can be another very useful exercise in developing a unique creature design. (Run Time – 11:03)
L8 – Project Ogre Thumbnails – In this lesson you will learn how to work from a script like a real pro does. This is a fun and important exercise to do so let’s get to it. We will start by drawing out our thumbnails to this concept. (Run Time – 17:02)
L9 – Cleaning up the Concept – In this lesson we will draw one more thumbnail and make our decision on what to keep and what to pitch. We will then start to clean up our sketch. (Run Time – 17:08)
L10 – Refining the Drawing – Now the heavy lifting has been done and we will start to refine the line work and make it pretty for the client or our portfolio…or both! (Run Time – 18:50)
More lessons are on the way and I am here if you have any questions or feedback for me. You also get access to all of these art files to study from.
Welcome back everyone! I have some new course content to share with you today. It is on drawing and painting an Ogre character concept in Manga Studio 5 / Clip Studio Paint. In this course I will walk you through the entire process step by step while explaining the tools I use within this program.
Ogre Concept Art Sketch by RAM
Drawing and Refining the Concept
We will first start with the rough sketch where you will learn how to define the overall proportions of this creature design. You will learn a series of techniques to adjust and add to the existing line work to get the desired look of the character. Then I will show you how to clean up the line work and get it ready for the digital painting process.
Ogre Concept Art Flats by RAM
Adding in the Flats and Separating the Work
In the next lessons we will go over how to add in the flat colors while segmenting the work. This will help us visualize the direction we are heading and aid in the painting process later on. Segmenting the work on complex characters or scenes can help you to retain a solid feel to the artwork until you build the confidence to no longer need these steps. Some artists use this method on every piece of artwork they create and others begin to use less and less layers over time as their skills with editing become more effective. It is for you to decide what works best in your workflow.
Ogre Concept Art Painted by RAM
After we have put all the foundational information in place we will begin to add in our digital painting effects. We will be using some custom brushes but not many. I have puposely created this artwork with a minimal set of brushes to show you that it can be done effectively with just a few good brushes. Amazing paintings can be done with just one brush but you will spend more time creating the effects you might be looking for. All the brushes I have used will be included with this course.
This course consists of 19 step by step narrated lessons showing you how to draw and paint this character design. You get the art files and custom brushes to work along with. The total course is
So I am excited to know what you think and if you decide to take this course I hope you gain a lot of valuable techniques for your workflow. I am here if you have any questions!
Super excited to share that my new book, “Learn to Draw Action Heroes” is now available for Pre-Order on Amazon! I just received my advanced copies and the quality and page layouts are sweet. Impact Books does a tremendous job putting all this content together. The art isn’t half bad either. 😉
The actual book will be available on September 13th 2017. It is 144 page step by step guide to drawing superheroes. I tried my very best to make this extremely comprehensive and easy to follow along with. This should be a great beginner to intermediate guide for comic book artists.
I go through various parts of the body and show lots of break downs. I have always learned the most from these types of studies so I felt it made the most sense to teach others in this manner.
If you get a copy of the book I would love to know what you think!
Thank you for your support and good luck with your art.
Robert A. Marzullo
Ram Studios Comics
An Educational Resource for Comic Art Creators and Digital Painters.
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